How Do I Upload Unity Game to Bitbucket

Exercise you go on backups of your project? Practice y'all work solo or in a team? Well, in either of the cases, you should utilise consider using a repository!

The most popular type of repository is a git repository. The principal characteristic of git is that it'due south decentralized, which ways that each of the contributors and server has its own re-create of the whole repository. This minimizes the risk of losing progress in case of some disaster, as long as one copy survives.

So how can I set up the git repository for my projection?

Start you need tools! 🔦

You lot can use git though console/terminal, only I would recommend using something that has GUI… 🤓

There are quite a few tools to choose from. Some are free, some are open source, and others take a toll tag. You tin can find the listing of GUI git tools here: https://git-scm.com/downloads/guis/

I'k personally using SourceTree which is bachelor for Mac and Windows.

Choose you server ⌨️

There are a few websites where you tin can create an account and host your repository for complimentary (with some limitations).

Most popular are: GitHub, Bitbucket, and GitLab.

Each service gives you additional features which may assistance you run tests or builds, and more than. You'll have to choice the right 1 for yous. For my projects, I'm using Bitbucket.

Repositories view in Bitbucket.

Create local repository 💻

If you already have a project on your disk, you can create a local repository, which nosotros can link subsequently with a remote server.

To create a local repository, y'all accept to open your git tool and observe "create local repository".

Create local repository in SourceTree.

And so you can choice the folder in which you wish to create a local repository. I created the Unity URP project for sit-in purposes.

Selection the location of your project.

Later on that, yous have to ostend, and you have your local git repository! Congratulations!

My repository in SourceTree.

gitignore – Ignore unnecessary files and folders! 🔍

With Unity (and most other programs), we don't accept to commit all the files. Really, we shouldn't do that. Unity creates some additional files which are used past the editor and are ofter changed. We don't want those files considering it will merely take boosted space without giving us any benefit.

That's why we take to create ".gitignore" file in our binder as one of the first steps with our repository. In that file, nosotros tin can specify which folders and files we should ignore and which should be tracked past git.

For Unity projection we but have to track iii folders: Assets, Packages, and ProjectSettings. Rest tin exist added to ".gitignore".

Here is an example of this file

# .gitignore  # This file should be placed at the root of your Unity projection directory  ## Unity directories /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/  # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive information /[Mm]emoryCaptures/  # Asset meta data should only be ignored when the corresponding nugget is also ignored !/[Aa]ssets/**/*.meta  # Uncomment this line if you wish to ignore the nugget store tools plugin # /[Aa]ssets/AssetStoreTools*  # Autogenerated Jetbrains Rider plugin /[Aa]ssets/Plugins/Editor/JetBrains*  # Visual Studio enshroud directory .vs/  # Gradle enshroud directory .gradle/  # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db  # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta  # Unity3D generated file on crash reports sysinfo.txt  # Builds *.apk *.aab *.unitypackage  # Crashlytics generated file crashlytics-build.backdrop  # Packed Addressables /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*  # Temporary automobile-generated Android Assets /[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa/*

When you add this file to your folder, you lot should see that y'all tin but add files simply from important folders.

Files after gitignore added.

Commit your changes 📬

When y'all open the projection in SourceTree yous volition see either your electric current changes or history. But practice add your changes to the repository you should observe this first view. For me, information technology'south "File status".

File status view

In this view, yous tin simply choice and choose which changes you would similar to save and which ane to discard.

Don't forget to add " .gitignore " in your offset commit!

When yous picked all the files you're interested in adding, it's fourth dimension to add some message to your commit. This message should be brusk and descriptive. If this is the offset commit, you lot can give it something like "First commit" or "repo init with gitignore" bulletin.

My commit message.

Afterward calculation a message, it's fourth dimension to make your first commit by clicking on the "Commit" push! 🔥

At present you lot can switch to the history view, and yous will see your new commit (and presently future ones!) 🥳

Repository history.

Create remote repository ☁️

The next step when we take a local repository is to link information technology with a remote server. I'm using Bitbucket as an instance, but those steps should be like for other servers.

First, we have to create a repository. You lot have to click on the "plus" symbol on the left side and then selection "Repository" to open a creation view.

Open up tab with things to create.
Pick create repository.

You lot should exist directed to the creation view, where y'all should fill in your repository and project details. After you practise that, click "Create".

Fill basic info about your project.

And we have our remote repository ready to link with our projection!

Link local and remote repositories 🔗

To link both projects together, you will need a git link. You lot should observe information technology correct on the repository folio.

Git clone command with link to our remote repository.

Nosotros won't use "git clone" control, simply in this field, we can find our link to the remote repository which is "https://gaello@bitbucket.org/gaello/unitygitsetup.git" in my case.

Permit'south open our local projection and find the "Repository Settings" window. Then let'due south go to the "Remote" tab.

Find Repository Settings.
Our remotes are empty right at present.

Click on the "Add" push to add our remote server. A new window should pop up where we should specify the name for our remote server (I'chiliad calling it "origin") and, of course, URL.

Adding new remote.

And at present we have the connection betwixt our local project and remote server! 🔥

Push button changes to the server! 🛫

The last thing that's missing is to send our commit to the server. This won't happen automatically, then we accept to do information technology manually. Luckily it'southward not likewise complicated.

To send our commits to the server, we have to click on the "Button" button.

Pull, Push and Fetch buttons in SourceTree.

We will see a minor window where we should select "co-operative" (that's something for the other time), which will exist pushed to the server. In our instance, information technology will be "master".

Select master branch to push.

At present, ostend your option, and you volition encounter the upload window.

Upload progress.

When the upload is finished, yous volition see a modest change in your history view. Until now, you could encounter only "principal" next to the message for your commit, but now you lot can as well see "origin/principal". This means that this commit is besides available on the server, and you don't have to worry near losing your progress with your machine. 🥰

"master" is local and "origin/principal" is remote.

Summary 📚

At that place is still a lot to talk about repositories, but creating ane is a neat first step! The next footstep should be setting up SSH for your Git, and enabling Git LFS for your game projection. Shortly I'll write almost branches. But let's not get as well far ahead with ourselves! 😅

What do y'all recollect virtually git? Are you lot using it? Were you looking for a way to set one up? Or maybe you adopt a different blazon of repository?

Allow me know in the annotate section below! Or, if you know someone who tin become some assist with setting a repository up, send him this mail. I would actually appreciate that! 🥰

And if yous are interested in getting emails when I release a new post, sign up for the newsletter!

This example project is also available at my public repository. 🔗

Hope to meet you next time! 🤓

randallgairciand.blogspot.com

Source: https://www.patrykgalach.com/2020/12/28/git-repository-for-unity-project/

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